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AI Insights · Timothy · July 2024

Top 5 Basketball Games in Brazil Q2 2024: Performance Insights

A detailed look at the performance of the top 5 basketball games on a unified platform in Brazil during Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Basketball Games in Brazil Q2 2024: Performance Insights

In the second quarter of 2024, the top 5 basketball games in Brazil showcased varied performance trends across downloads, revenue, and weekly active users. Here’s a breakdown of how each app fared during this period, based on data from Sensor Tower.

Basket Battle saw a fluctuating revenue pattern, peaking at $12K in the week of April 8, and ending the quarter with $4K in the final week of June. Downloads for the app showed a positive trend, starting at 43.5K in the first week of April and rising to 51.6K by the last week of June. Weekly active users also increased steadily from 409K to 453K over the quarter.

NBA LIVE Mobile Basketball experienced an upward trend in revenue, reaching a high of $591K in the week of June 3, before dropping to $387K by the end of June. Downloads were particularly high in mid-April, peaking at 57.3K, but saw a decline towards the end of the quarter, closing at 19K. Weekly active users peaked at 301K in the week of April 22 but decreased to 175K by the end of June.

Basketball Stars™: Multiplayer had a revenue peak of $982K in the week of April 22, but this declined to $644K by the end of June. Downloads were highest in mid-April at 24.3K, with a notable drop to 8.6K by the end of June. Weekly active users saw fluctuations, reaching a high of 90.4K in April and ending at 55.6K in June.

NBA Infinite - PvP Basketball showed a decreasing revenue trend, from $4.5M in mid-April to $1.6M by the end of June. Downloads remained relatively stable, starting at 11.5K in early April and ending at 7.6K in June. Weekly active users peaked at 244K in mid-June but saw a significant drop to 151K by the end of the quarter.

Basketball Battle - Fun Hoops had a consistent revenue stream, peaking at $36K in the week of June 3 and ending the quarter at $25K. Downloads showed an increasing trend, starting at 4.4K in early April and ending at 7.5K in June. Weekly active users also saw growth, rising from 37.2K to 46.3K over the quarter.

These insights highlight the dynamic nature of the basketball gaming market in Brazil during Q2 2024. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024